Alianza

About Alliances

 * Being a part of an alliance can enhance your gameplay by providing you with a community of teammates. A strong team can help you in times of distress, as well as provide training, purpose, and direction.
 * Alliance membership is not required to play Feudal Wars. Although playing without an alliance can mean playing with less support than an allied player, it also grants a high degree of freedom and flexibility to follow one's own set of ideals.

Alliance Rules

 * Accessed at title of Baron or higher.
 * Tag: 2-4 letters
 * Size: 50 max
 * Cost: 10,000 gold to found a new one.
 * When you join or found a guild it starts a 7 day timer. While this timer is active you may not join or found a guild.
 * When you leave a guild, or kicked from it, it starts a 24 hour timer. While this timer is active you may not join or found a guild.
 * An alliances owner may disband it when there are no other members.

Creating Alliance

 * After becoming a Baron you may spend 10,000 gold to found an alliance.

Joining Alliance

 * By selecting to join an alliance a notice will be sent to the officers of that alliance, who can then accept or deny it.

Owner

 * The owner may promote/demote member to/from officer, and function as an officer also.
 * Owner may transfer control of alliance to an officer, making them owner.

Officer

 * Officer may accept a new applicant or kick a current one out of alliance

Member

 * Currently no abilities.

[BAN] Bad Ass Nobles

 * Description: A fierce combination of ex mortal enemy alliances (KHNA & BA) from Knighthood past, who have come together with friends to form an extremely strong team.
 * Rules: Teamwork, communication, mutual respect
 * Allies: [BAND], [SR]

[BAND] Banditos

 * Description: The second branch of [BAN], comprised entirely of player alts.
 * Rules: Teamwork, communication, mutual respect
 * Allies [BAN], [SR]

[TAS] The Alliance Syndicate

 * Description: Merged from House of Hera (HoH)--founded by Heidi Raude of Knighthood's Allied Knights of Valour (AKV)--and Knighthood Legends (KHL) at the beginning of Feudal Wars Beta.
 * Rules:
 * Allies: [TASB], [UXXXG], [SLUM], [FIRE]

[TASB] The Alliance Syndicate B

 * Description: The second branch of [TAS] comprised mainly, though not entirely, of alts.
 * Rules:
 * Allies: [TAS], [UXXXG], [SLUM], [FIRE]

[SLUM] Asylum

 * Description: a group of long time friends who were originally in HoH, then [TAS], but moved house when alliance numbers got too big. It has grown from that initial nucleus.
 * Rules:
 * Allies: [TAS], [TASB], UXXG], [FIRE]

[HOME] Home

 * Description:
 * Rules: Must be a part of the HOME liege line. Anyone in the HOME liege line is considered a part of HOME (even if only visiting) and must not hit HOME nor its allies.
 * Allies: [DSR]

[UXXXG] Underground

 * Description:
 * Rules:
 * Allies; [TAS], [TASB], [SLUM], [FIRE]

[FIRE] Fire

 * Description:
 * Rules:
 * Allies; [TAS], [TASB], [SLUM], [UXXXG]

[SR] Storm Rising

 * Description:
 * Rules:
 * Allies; [BAN], [BAND]

[DSR] Darkstorm Rising

 * Description:
 * Rules:
 * Allies; [HOME]

[KOS] Knights of Shame

 * Description:
 * Rules:
 * Allies: None

Main Menu