Vassals

Fealty

 * If you want to join a liege, you can go to their view and offer your fealty.
 * A liege can only accept a fealty request once every two hours.

Release & Unbind

 * When a player joins a liege, they begin as bound vassals and cannot rebel or abandon.
 * The liege can choose to unbind the vassal at any time, freeing to abandon if they choose.
 * A player cannot be released if they are bound.
 * Only the liege can unbind, and it is done from the vassal's view page.

Offer Gift

 * A liege may set one gift to any player under them
 * The gift must be of equal or lower title than the player receiving the gift. Each player may accept a gift 24 hours after the last gift was accepted.
 * A liege may offer a gift even when the player is not ready to accept one.

Consignment

 * Consignment is a way of increasing the power of your neutral feudal vassals.
 * Each neutral feudal can have one smaller neutral feudal consigned to it every 2 hours, gaining power equal to 10% of the power of the smaller vassal. The smaller vassal is lost forever.
 * If the new power is higher then the vassal's current title it is promoted to the next title. It can promote no higher than your title minus one.
 * If the two vassals have the same Talent 50% of the cost for each level the smaller had is added to the bigger vassal talent. This can level the talent up.
 * See Commands for more detailed info
 * There are two consignment links on the neutral feudal's view page.
 * /consign_ID This will open a selection list where you can pick a vassal to consign to this one.
 * /consign_0_ID This will open a selection list to pick which vassal to consign this vassal to.


 * /consign_[VassalBig_ID]_[VassalSmall_ID]
 * this will consign vassal small in to big
 * you can use n[Power] instead of ID for Bots only or p[Power] for any vassal
 * For the bigger/first vassal you can use c[Power] to return only vassals that are eligible to have a vassal consigned.
 * For the smaller/second you can use f[Power] to return only vassals that are eligible to be used as fodder.
 * you can add + or - to c/n/p/f for greater or lesser values
 * consign n200- n50+ or consign c200- f50+
 * will consign first Bot power 50 or greater to the first Bot power 200 or less
 * copy and paste the command to consign quickly.

Training

 * Once you build the Garrison, you will have the option to train your neutral feudal vassals.
 * Training a vassal adds 1 to the vassal's power.
 * You cannot train a vassal past the maximum power of its current title, you will need to promote it first by consinging a vassal into it.

Tutoring

 * Once you have built the Guild, you will have the option to tutor your neutral feudal vassals
 * Tutoring adds 1 level of Talent to the vassal.
 * Talent is to vassals as upgrade is to buildings. Every level of talent adds 5% to the vassal's efficiency in the associated building.
 * Talents are figured into the vassal's power before the added efficiency of the building's upgrades. Talents and upgrades are therefore multiplicative, not additive.

Valuable Vassals

 * These take two forms. Any vassal with a last name, or any of the Specials below
 * Valuable vassals will always add power to Uprise
 * If a Valuable vassal is in dependant it will list it self on the Auction for any player to bid on.
 * Talents for Specials Vassals are increased with Tutor Order same as other talents
 * The sum of the passive bonus from specials can not exceed the current value in applicable buildings.

Angel

 * First released Feb. 6th 2019
 * Angel's talent increases Heal rate regardless of what building they are placed in.
 * Heal rate = Angel Power * Tutor Level * 0.05 / 2

Elf

 * First released Dec. 17, 2019
 * Elf's talent produces gold regardless of what building they are placed in.
 * Gold rate = Elf Power * Tutor Level * 0.05

Witches/Warlocks

 * Have a Defense skill that can be raised with Tutor Order
 * Defense Bonus = Power * Tutor Level * 0.05
 * This is added before the defense Upgrade level is added.

Vampires/Vampiress

 * Have an Offence Skill that can be raised with Tutor Order


 * Vampires' attack bonus is not included in Max Attack for purpose of Attack Bracket calculations.
 * Attack Bonus = Power * Tutor Level * 0.05

Zombie

 * Zombie adds a passive bonus to Trapper.
 * Trapper bonus = Zombie Power * Tutor level * 0.05

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