Alliance

About Alliances

 * Being a part of an alliance can enhance your gameplay by providing you with a community of teammates. A strong team can help you in times of distress, as well as provide training, purpose, and direction.
 * Alliance membership is not required to play Feudal Wars. Although playing without an alliance can mean playing with less support than an allied player, it also grants a high degree of freedom and flexibility to follow one's own set of ideals.

Alliance Rules

 * Accessed at title of Baron or higher.
 * Tag: 2-4 letters
 * Size: 50 max
 * Cost: 10,000 gold to found a new one.
 * When you join or found a guild it starts a 3 day timer. While this timer is active you may not join or found a guild.
 * When you leave a guild, or kicked from it, it starts a 24 hour timer. While this timer is active you may not join or found a guild.
 * An alliances owner may disband it when there are no other members.

Creating Alliance

 * After becoming a Baron you may spend 10,000 gold to found an alliance.

Joining Alliance

 * By selecting to join an alliance a notice will be sent to the officers of that alliance, who can then accept or deny it.

Owner

 * The owner may promote/demote member to/from officer, and function as an officer also.
 * Owner may transfer control of alliance to an officer, making them owner.
 * /transfer_[Player ID]

Officer

 * Officer may accept a new applicant or kick a current one out of alliance

Member

 * Currently no abilities.

Current Alliances
Main Menu
 * For a list of all current alliances, click the 'Alliance' button on the bottom left of the page